VANS OLD SKOOL: Open Source 3D Sneakers made with Blender

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·@jellenmark·
0.000 HBD
VANS OLD SKOOL: Open Source 3D Sneakers made with Blender
<center><a href='https://d.tube/#!/v/jellenmark/l8e1hg3p'><img src='https://ipfs.io/ipfs/Qmc1g9yqCJVrUHV6JBFXpS7S6LxU6eMfJBzn9Y2WfPxrJN'></a></center><hr>

#### Repository
https://github.com/jellenmark/3D_VansOldSkool/


In my previous post I provided [Ray-bans Clubmaster sunglasses](https://steemit.com/3d/@jellenmark/ray-ban-clubmaster-open-source-3d-blender-file) in 3D and promised to post  **Old Skool Vans** next. This took a little longer as expected, because I decided to render the shoe in 100 different colors and present it in a turnaround, which turned into the DTube-Video above. A little background story of this project: I am currently moving to Berlin and also organized the move of my dad the last few months, so everything was a huge mess and stress. I wanted to portray that with a 3D model, but realized I had to model and sculpt a ton of objects I use or wear everyday to make the project more personal, which is turning into this series of objects I want to provide for fellow 3D artists.


#### Process
I have some very old and used ones in turquoise and new ones in light grey, so I decided to portray the Vans in grey. I have to admit, that along the way I did some mistakes on the sole and had to save the project somehow, which you will see in the file. I am lazy when it comes to uv maps, but you can just change up the colors in *Properties Panel > Material* for the front, the back, the side, the laces, the seam and the stripe on the upper sole or create proper uv maps and update it on github.


- As always I started off with a cube, added edges and deformed some vertices to get to the basic shape of the shoes.
- I added the *Subsurf Modifyer* and started to add extras, such as extracting the lower faces of the shoe to create the soles and the middle part for the laces.

![process.gif](https://cdn.steemitimages.com/DQmSTvDzwiqtLU72WXaFLCfax8cf9566YEtfPY74PX72vCU/process.gif)

![ProcessVans_text.png](https://cdn.steemitimages.com/DQmaw6jiF4mdZMwn4Cyppv5Xs5pNfzngpwkZhcJWPf7yGXq/ProcessVans_text.png)


- Next up are the holes for the laces: I added a *cube*, scaled it vertical *(Z)*, deleted the upper face of the shoe, where the hole will be positioned. Then I selected two vertices from the shoe and two from the added cube and filled (=connected) them to merge the objects into one. I continued this step, until the four vertices of each object were combined.

![lacesholes2_process.gif](https://cdn.steemitimages.com/DQmb7Tx5f92rFFVHmbJbUMo8TEwkWMYJRGZkCburocwADEj/lacesholes2_process.gif)

![processlaceholes_text.png](https://cdn.steemitimages.com/DQme57exVXz8urtcXNQ8CTp9tf4f9zjJsup531z3hD8WRhd/processlaceholes_text.png)

- To create the laces, I added a *cube* and a *path*. I deleted the opening faces of the cube and added an *Array Modifyer* and a *Curve Modifyer*, selecting the *path*. In the *edit mode* I positioned the vertices of the *path* to deform the  arrayed cube and soon enough the shoe laces were done. I extracted the ends and separated them, to create the plastic part.


The next step is **texturing**, where I also used textures from [**Poliigon**](https://www.poliigon.com/search) for the suede fabric and the front and lower part of the sole. Please check the [**license**](https://help.poliigon.com/faq/license-faq), the textures may not be redistributed. 


![texture_sphere.png](https://cdn.steemitimages.com/DQmNNbVEByxtW6w9VUyrocGJLunQTcBHAvxT86MxPTe5r6s/texture_sphere.png)

![texture_text.png](https://cdn.steemitimages.com/DQmPX6m6WYbSYP3xxRaPXbw2EzUFfboEr5yTtSG7Mi22iUP/texture_text.png)

#### Tools
The Vans were created with [**Blender**, version 2.79](https://www.blender.org/), a free and open 3D creation software using the engine: **Cycles Render**. As mentioned in the process, the project contains textures from Poliigon.com -*"Textures may not be redistributed”*. I rendered some frames for the video with the renderfarm [**SheepIt!**](https://www.sheepit-renderfarm.com/) and imported the frames in **Adobe Premiere** to create the turnaround animation. I used four samples from [**freesound.org**](https://freesound.org/search/?q=hiphop) to create the music and that‘s it.


Hope you liked it and feel free to use the Vans if you are in need of sneakers. I duplicated the laces and didn‘t apply the mods in the *vans_grey_right.blend*-file, so the model is editable. I also included the turnaround animation Blender file, fbx and obj-files. 
This is the first time I provided a 3D model via github,  so I am thankful for tips and tricks concerning Blender, rendering and uploading 3D objects in general. The files are quite large, so I had to split them up. **In order to open the Blender files, you have to download all zip-files with the same name and open the first one.**

![vans_turnaround.gif](https://cdn.steemitimages.com/DQmYEiWH5pVnBgX1yKCAAUipiApQ4TASyLHFUwCHrXHJz95/vans_turnaround.gif)

![turnaround_text.png](https://cdn.steemitimages.com/DQmQQYzw2EnFC6zgJrNgQFdUkcuc1QVrGNFcqZWhvcHcy5H/turnaround_text.png)



![hr_vans_rose.png](https://cdn.steemitimages.com/DQmR7tUzUJqASRuwMfmpq8aEbs7QsTfrsXZgh5rCTJT4Gfu/hr_vans_rose.png)

![higres_text.png](https://cdn.steemitimages.com/DQmZ1hN6XVJj1WhRTEpHLvb8f2xUtzxuJ1vyMeur8FX5YnM/higres_text.png)

<center>**https://github.com/jellenmark**</center>

<center>**ALL IMAGES, VIDEOS AND GIFS ARE RENDERED IMAGES MADE IN BLENDER AND MADE BY ME**</center>

<center>Thanks for reading and stay tuned!
xxx.
Jess</center>
![jellenmark_closeup.png](https://cdn.steemitimages.com/DQmd63ZqMgaiDzRodETDfsDPvzWia64TFh9NB4wontLc4Aq/jellenmark_closeup.png)
 













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