Another Mountain Scene and an IOU for a Tutorial

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0.000 HBD
Another Mountain Scene and an IOU for a Tutorial
<center>![Snow_04_.jpg](https://cdn.steemitimages.com/DQmdJTUY9mwbAckuu6LzWpEBkD9psDNNZgjAWTCZLqVmRhU/Snow_04_.jpg)</center>

I thought today I'd make a video tutorial about how to make one of those snowy mountains I made a couple posts back, but before I started recording I wanted to refresh my memory on the process as last time I was sort of "discovering" some parts of the process as I was doing it.

Long story short, I got caught up in that, and now I need to get to work with real work, so I just have this pretty picture. It is a slight upgrade from the last version as I got some nicer volumetrics in there to give the atmosphere a bit more realism. I also replaced the default blank sky object sky, with a photo of a sky so that that has a bit more realism as well.

<center>![Screenshot_1.png](https://cdn.steemitimages.com/DQmQ8HBNnPP9rfRaTcqDQfNKZ7994XtAH8VJyuj6JLW4tY3/Screenshot_1.png)
<sub>For the people that just glance at this post so they know it's CG</sub></center>

Also here's the shader setup.

![Screenshot_2.png](https://cdn.steemitimages.com/DQmRVuf4PQyJpeX9CzZphCawMyvERBjerEQHd4AAM9ixk7j/Screenshot_2.png)

Basically the same thing as before, displacement for the mountain, then a triplanar node combined with a falloff node to create masks to control where rock texture shows up and where snow texture shows up. If that doesn't make any sense, like I said, I'll do a tutorial soon. Until then, see you all in the next post!
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