Daily Creation: Blending Creative and Technical

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·@midlet·
0.000 HBD
Daily Creation: Blending Creative and Technical
<center>![wormyThing_DeMain_0100.png](https://cdn.steemitimages.com/DQmaiXkR42oegy8n4KwJPhEA4Kun1JjpA2kcUpzd78r3g8H/wormyThing_DeMain_0100.png)</center>

Gotta take the little victories in life when they come. I jumped into Cinema today with an effect in mind and started beating my head against it and managed to do what I wanted. It's something I can build onto later.

![Screenshot_5.png](https://cdn.steemitimages.com/DQmX5g5C4rHav5RE2rRas7pbu7UdJXmJspErj4A1NmvEctt/Screenshot_5.png)

The big idea was isolating a group of particles as the "lead particles" and I needed to use some visual scripting to achieve it.

![Screenshot_2.png](https://cdn.steemitimages.com/DQmeXHw6bzL4y2Uy1H16K53vR1oEhU9nzMyn6d7Zi9y7tMn/Screenshot_2.png)

In plain english this says "Take the total number of particles that exist in the scene and remap that value range across a value range of 0-255(black to white) , then map that to this curve.

![Screenshot_5.png](https://cdn.steemitimages.com/DQmX5g5C4rHav5RE2rRas7pbu7UdJXmJspErj4A1NmvEctt/Screenshot_5.png)

The curve starts with a value of 1 then goes to zero(black) along that S shape. In the end what it results in is the first particles emitted being white then transitioning sharply through grey and ending in black.

I can then take that information and plug it into the material.

![Screenshot_3.png](https://cdn.steemitimages.com/DQmdfbBjKDUYhjp92a1Vcy97NRphWGMiU5xbaRFsfhM5xE4/Screenshot_3.png)

Here I mix multiple materials using the particle color as the mask that distinguishes one from the other, plus a few other things to make it look more interesting.

![wormyThing3_DeMain_0100.png](https://cdn.steemitimages.com/DQmQDBM3jBwV97G4bjrN1TV44YTxu7yze1RU3hegZhDXXEK/wormyThing3_DeMain_0100.png)

![wormyThing2_DeMain_0100.png](https://cdn.steemitimages.com/DQmXeZsuWBm8ojJ4okxjaDU1oedNyJucP5tDZ8aaQ7xZHvC/wormyThing2_DeMain_0100.png)

Now that I've figured out the technique, I can work a bit more on an interesting particle animation. This one was pretty simple because I was mostly focused on the particle isolation. Fun stuff regardless.
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