Cave Wall Procedural Material

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·@midlet·
0.000 HBD
Cave Wall Procedural Material
![7678oy8iha.png](https://img.esteem.ws/7678oy8iha.png)

Bit more Substance Designer practice. I wanted to work on making something really rocky this time around so I decided to go with a wet slimy cave wall.

![bmygfr06l9.png](https://img.esteem.ws/bmygfr06l9.png)

The height map which controls the surface displacement is the main player here, the color map is pretty simple.

Height
![60syqfz56i.jpg](https://img.esteem.ws/60syqfz56i.jpg)

So with the height map black equals no displacement and pure white will equal full displacement, you can look at this and the 3D version and sort of see what's going on.

Here's the color map which is pretty simple.
![w83qm1vtdg.jpg](https://img.esteem.ws/w83qm1vtdg.jpg)

That's about it for this material. I tried to whip up a quick cave, but it was taking too long to get it to look right, so I decided to just show the material. Hope you all like :)

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